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.NET / AvaloniaBeta

Behavior Graph Studio

A standalone editor for Fallout 4's Havok behaviour graphs. Inspect the real object graph, edit fields and graph structure, manage symbols, preview animations, compare files, simulate state-machine logic, validate your project, and save supported changes straight back to .hkx.

What it is

Fallout 4 keeps its animation logic in behaviour files: which clip plays, when it plays, how it blends, what events fire, and how states connect. Behavior Graph Studio reads the Fallout 4 Havok format directly and presents it as a tree, graph, symbol table, project chain, animation inspector, playback view, and comparison workspace. Supported edits use the built-in native save pipeline, with no Havok Content Tools, Java runtime, or game SDK required.

Behavior Graph Studio's playback view rendering Dogmeat's wireframe skeleton

Guide

A full workflow from opening your first file to tracing graph logic, previewing animations, validating changes, comparing the final result, and testing safely in Fallout 4.

Safe editing: supported field and structural edits use the native save pipeline, and saving keeps the previous file as a .bak. If an edit cannot be represented safely, the application refuses the save instead of replacing the source file. Keep your backup until the edited behaviour has been tested in game.