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Behavior Graph Studio

A standalone editor for Fallout 4's Havok behaviour graphs. See the real object graph instead of raw XML, edit any field, add and rewire clips, blenders, and states, then save straight back to .hkx.

What it is

Fallout 4 keeps its animation logic in behaviour files: which clip plays, when, how it blends, and what events fire. Havok never released the authoring tool for this format, and the editors that exist for other games target an older Havok version that won't open a Fallout 4 file. Behavior Graph Studio reads the Fallout 4 format directly, with no Havok Content Tools and no Java runtime needed for most edits.

Behavior Graph Studio's playback view rendering Dogmeat's wireframe skeleton

Guide

A full walkthrough, from opening your first file to saving a verified edit.

Beta status: field value edits (like changing a clip's playback speed) are confirmed working in-game. Structural edits, such as adding a state, removing one, or retargeting a transition, are validated against the file format and Havok's own tooling but have not yet been confirmed loading in Fallout 4 itself. Keep the .bak file.