SetInspectorBounds
Since: IVPrismaUI1
virtual void SetInspectorBounds(
PrismaView view,
float topLeftX,
float topLeftY,
unsigned int width,
unsigned int height
) noexcept = 0;
Retained for V1 ABI/source compatibility.
Current behavior
This V1 compatibility method is not the layout control for the current packaged DevTools inspector.
Current builds open the in-game Ultralight inspector with F12 when DevTools are enabled. Use the inspector's own UI rather than this legacy bounds method.
See also
CreateInspectorView, SetInspectorVisibility, RegisterConsoleCallback.