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SetInspectorBounds

Since: IVPrismaUI1

virtual void SetInspectorBounds(
PrismaView view,
float topLeftX,
float topLeftY,
unsigned int width,
unsigned int height
) noexcept = 0;

Retained for V1 ABI/source compatibility.

Current behavior​

This V1 compatibility method is not the layout control for the current packaged DevTools inspector.

Current builds open the in-game Ultralight inspector with F12 when DevTools are enabled. Use the inspector's own UI rather than this legacy bounds method.

See also​

CreateInspectorView, SetInspectorVisibility, RegisterConsoleCallback.