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Unfocus

Since: IVPrismaUI1

virtual void Unfocus(PrismaView view) noexcept = 0;

Removes focus from the view and restores game input. If pauseGame was true on the matching Focus call, game time is restored as well.

Call Hide after Unfocus if you want the view invisible while not in use - Unfocus on its own only releases input, it does not hide the view.

See also

Focus, Hide.