RegisterConsoleCallback
Since: IVPrismaUI2
virtual void RegisterConsoleCallback(
PrismaView view,
ConsoleMessageCallback callback
) noexcept = 0;
Receives every console.log/warn/error/debug/info call from the view's JS context.
Parameters
view- Target view handle.callback- Receives the view, theConsoleMessageLevel, and the message text. Passnullptrto unregister.
Threading
Fires on the main game thread.
Best practice
Register this during development for every view - without it, JS errors are otherwise completely silent, which makes a broken page look identical to one that just hasn't loaded yet.
Example
api->RegisterConsoleCallback(view,
[](PrismaView, PRISMA_UI_API::ConsoleMessageLevel lvl, const char* msg) {
using L = PRISMA_UI_API::ConsoleMessageLevel;
const char* tag = lvl == L::Error ? "[JS ERR] "
: lvl == L::Warning ? "[JS WARN]"
: "[JS LOG] ";
logger::info("{} {}", tag, msg);
});