TriggerActivateChoice
Since: IVPrismaUI8
virtual bool TriggerActivateChoice(uint32_t buttonIndex) noexcept = 0;
Fires the captured choice at a given button slot, replaying the same call the engine makes when the vanilla row's corresponding button is actually clicked.
Parameters
buttonIndex- Slot index,0..3, matchingGetActivateChoiceLabel.
Call timing
Call this soon after reading the label with GetActivateChoiceLabel. The captured listener is not
reference-counted here, so it can go stale if the player's target changes in between the two calls.
Returns
false if that slot is empty.
See also
GetActivateChoiceLabel, EnableActivateChoiceFilter (V7).